Sunday, April 20, 2008

Final B&W Rendering

Here's a scan (8 scans put together on Photoshop) of the Black and White graphite rendering of my Tidepool:



Boy did I pull it out of the grave... I'm actually content with it right now rather than wanting to strangle it. Thanks to Jan and all my friends for critiques and helping me.. :)

Coming soon.... Color comps! Stay tuned!

Wednesday, April 16, 2008

Sack Pantomime Pitch Revised

A pitch is due tomorrow for our sack pantomime assignment. I revised the previous one and here it is!

Tuesday, April 15, 2008

Walk Cycle with Narrative

Here's a walk cycle that was due today... this time it's with character and narration. It's not a full on story or anything, just a short test.



Man I'm tired... I didn't have a lot of time to work on this but I did my best with the given time. There's a lot of work to be done! 4 more weeks of school! Hurray! :)

Thursday, April 10, 2008

Just a silly idea I had for the sack pantomime assignment:



This is what I pitched to Dave and my classmates.. he suggested that the sack is first sad or feeling down, then the contrast from that to be energetic would be cool. Also the ending would not have the girl sack, but instead maybe like the music stops or the hula skirt falls off and he's sad again.

Walk cycle with character/emotion is due soon! Stay tuned for a model sheet of my character and perhaps the animation! Little to no sleep for me this weekend! Hurray! :/

Sunday, April 6, 2008

Behold! The mechanical walk cycle:



I tried to put all the elements of a mechanical walk cycle in it: The keys of course; contact, squash, leaning forward, passing position. I tried to make the timing like a rolling egg according to Prof. Garcia. Then I delayed the arms a little bit because arms shouldn't be on the opposite side of the legs exactly at the right time. Head moves to the right as right leg comes forward and vice versa. The tilting of the hips and shoulders should be there too. I tried to put it all in there!! Yaaaarrgghh~ Can't wait to do a walk with more character now.

EDIT: Phew I was finally able to post the animation. Anyways the crit I got from Dave is that the head swings back too abruptly and the position of the leg joining to the body is inconsistent. There is a lot more mistakes than that but.. bah... that's what makes the walk cycle hard... I just can't get it all...

Oh and also, I revisited my Nefertiti character. Here's just a few rough sketches:



I'm going to develop the one on the top left one more. Fixing the proportions and drawing through with a critique I got from Jake.

Stay tuned for... umm... what's next... Hmm I dunno! Stay tuned for something! :D

PS. Just throwing it out there.. Does anyone want to get me The Lord of the Rings Extended Edition Trilogy set for an early birthday present? Hehehehehe... just kidding... sort of :P.

EDIT: I just bought the LOTR Trilogy so never mind. I couldn't help it I must own it!!!

Tuesday, April 1, 2008

Jump Test Final

Jump Test was due today and this is what I turned in:



Dave said that he should have his arms up above him during the apex, so I think that's what I'll do to revise it. Stay tuned for a walk cycle and maybe some 113B stuff! :)